How to complete Night and Day in Assassin's Creed Valhalla
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Night and Twenty-four hours is the second quest in the A Fated Encounter story arc in the Assassin's Creed Odyssey crossover story with Assassin's Creed Valhalla. To start it, you must first consummate Tossing and Turning, where Eivor and Kassandra run into for the first fourth dimension. From there, you'll be given a quest marker and told to meet Kassandra in a nearby boondocks. This guide explains how to complete the quest, then you're never stuck on the puzzles it contains.
Step ane: Get to Tobhta
Tobhta is the village where Kassandra told Eivor to encounter her later she'south spent some fourth dimension learning the lay of the state in the Island of Skye. Once you get in, Kassandra volition reveal that she's institute a clue to the location of the artifact that's causing anybody nightmares. From here, you need to follow Kassandra to Fairy Glen, a place of neat power where the clue to the rest of your journey lies.
Step two: Solve the standing stones puzzle
Fairy Glen is an interesting location with standing stones in a spiral. Kassandra and Eivor can see a pattern on the stones, but it doesn't make sense. You lot need to solve this puzzle to proceed with the quest. To exercise this, y'all need to position Eivor in the right location so that she tin run across the shape of the Isle of Skye.
There are a few red herrings to throw yous off the trail of where to stand to solve Fairy Glen, such as a treehouse towards the back of the location. Notwithstanding, to solve it, you demand to head to the small structure nearby, where a woman lies dead on the floor. She's left a note most being drawn to the stones and needing to meet them from a higher indicate. Smash the boxes around the moveable wall and and so pull information technology out as far as information technology will get until it'southward upward confronting the unbreakable wooden box. Then, stand on it and look at the stones. Eivor volition see the pattern and solve the puzzle.
Step 3: Caput to the 10
After Eivor and Kassandra hash out the map that Eivor found in the stones, you need to follow Kassandra to the X on the map. This is a cave down on the shore. As you lot enter, a group of people driven mad by lack of sleep and the artifact will assault, though in that location seems to be more than to it than Kassandra lets on. Kassandra will reveal that you demand to observe five shards to open the door in this cavern, and Eivor decides that she can exercise it without Kassandra's help. This will end the quest.
Source: https://www.gamepur.com/guides/how-to-complete-night-and-day-in-assassins-creed-valhalla
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